![]() The Nightsong will keep her talking, getting through to her and giving you a golden opportunity to turn her back to the light. ![]() Instead, take a breather and respect her initial decision. Shadowheart and the Nightsong choices: to Shar or not to Shar Once you've put Balthazar down, it's just a matter of mopping up the field, then deciding what to do with Shadowheart and the captive Nightsong. Don't stand near the ledges, as the destroyers/defenders will try to shove you off for a one-hit kill. The mages are the biggest threat after Balthazar, as some come equipped with a Sleep spell that forces you to spend one of your four actions per round to shake your allies awake. He'll summon mages, destroyers/defenders, and a bunch of footsoldiers. If you have a Cleric, keep his skeletons busy with Channel Divinity: Turn Undead. Thankfully, he's very fragile and will go down to a couple of turns of focus fire. He has an aura that makes his skeletons resistant to physical damage, an arsenal of spells like Ray of Sickness that can reduce your damage, and he's shockingly fast for a wizard. While Balthazar can't be thwarted with Turn Undead, his minions can be, and Divine Smite's bonus d8 against undead still applies to him.īalthazar is the biggest threat, so your number one priority is to run him down and kill him. Having both a Paladin and a Cleric makes this fight a lot easier. Whether you want that juicy story, are roleplaying as an honourable warrior, or just like a hard boss fight, letting Balthazar cast Animate Dead turns the fight into a proper brawl. While it's a very D&D approach to simply jump the DM's big bad while their back is turned, you might want to take on the fight as 'intended'. Baldur's Gate 3 guide: Everything you needīaldur's Gate 3 multiclass builds: Coolest combosīaldur's Gate 3 co-op: How multiplayer works ![]()
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